SSBM Icon.png

Mushroom Kingdom (Adventure Mode)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 11:51, August 29, 2018 by Luigifan18 (talk | contribs) (→‎Stage layout: Link-making)
Jump to navigationJump to search
This article is about the Adventure Mode level in Melee. For other uses, see Mushroom Kingdom (disambiguation).
Mushroom Kingdom
Mario encounters Green Koopa Troopas.
MarioSymbol(preBrawl).svg
Universe Mario
Appears in Melee
Availability Adventure Mode
Hacking
Tracks available Princess Peach's Castle
Super Mario Bros. 3 (Alternate)
Article on Super Mario Wiki Mushroom Kingdom

Mushroom Kingdom (キノコ王国, Mushroom Kingdom) is the first stage of the Adventure Mode of Super Smash Bros. Melee. Its design is reminiscent of classic Mario platforming levels, complete with Goombas, Koopa Troopas, and Koopa Paratroopas. Like almost all stages of its type, Mushroom Kingdom is accessible in multi-player modes through the debug menu. The game will crash when the Yoshi team's area is entered, although there is a code that prevents the encounter.

The stage is known internally by the debug menu as 1-1KINOKO, where "1-1" refers to its position in Adventure Mode, and "Kinoko" translates to "Mushroom" from Japanese.

Stage layout

An icon for denoting incomplete things.

Near the beginning, the player must hop across a series of platforms in water. As swimming does not exist in Melee, falling into the water risks a KO as if falling through thin air. After this, the player enters an elevated platform where a team of 10 Yoshis must be defeated in an ambush to continue. After this, the player must cross a series of pipes and then reach the ending flag. As a reference to Super Mario Bros., the player must cross a flag in order to complete the level.

Origin

World 1-1 of Super Mario Bros..
Mushroom Kingdom contains a variety of elements from Super Mario Bros., some of which can be seen here in World 1-1.

Mushroom Kingdom is the main setting of Mario games. This stage is an adaptation of several elements from 2D platforming Mario games such as Super Mario Bros.: in such games, the goal is traversing levels, usually from left to right, while going through obstacles, defeat enemies, and break blocks.

Several elements from Mario levels are directly replicated in this stage: Brick Blocks, purely decorative Pipes (including a horizontal one, possibly inspired by Super Mario Bros. 3), common enemies such as Goombas, Koopas and Koopa Paratroopas, and the Goal Pole at the end of levels, which Mario has to reach to clear the level itself.

The shell from the red Koopa Paratroopa being able to deal flame damage resembles its ability of allowing Yoshi to shoot fireballs in Super Mario World.

The giant mushrooms in the background could be a reference to similar-looking platforms in the original Super Mario Bros.. The background also features a 1-hole golf course, a possible reference to the Mario Golf games, and Princess Peach's Castle from Super Mario 64.