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Mr. Game & Watch (SSBU)/Up aerial

Hitbox visualization showing Mr. Game & Watch's up aerial.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Up Aerial's location reassignment glitch has been removed.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
0 0 6 1.8% 0   Standard 0 100 63   3.8 top 0.0 2.4 0.3 0.0× 1.0× 0%               Punch   All All            
Multihits (mid)
0 0 6 1.8% 0   Standard 0 100 55   3.8 top 0.0 2.4 0.3 0.0× 1.0× 0%               Punch   All All            
Multihits (late)
0 0 6 1.8% 0   Standard 0 100 40   3.8 top 0.0 2.4 0.3 0.0× 1.0× 0%               Punch   All All            
Final hit
0 0 6 3.0% 0   Standard 65 35 0   4.3 top 0.0 1.8 0.3 0.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

The move has no autocancel windows set, so it cannot autocancel until the animation is finished (frame 43 onward).

Projectile generated 8
Multihits (early, mid, late) 9-14, 15-28, 29-35 (rehit rate: 6)
Final hit 37-41
Interruptible 43
Animation length 42
                                                                                   
                                                                                   

Landing lagEdit

Interruptible 13
Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Projectile parametersEdit

X/Y offsets [0.5, 21.5]
Lifetime 34 frames
Interval between movement 7 frames
Upward speed 8.5
Size multiplier 1.9

TriviaEdit

  • The final hit has a rehit rate of 6 like the multi-hits. However, as it lasts 5 frames, it can still only hit once.