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Mr. Game & Watch (SSBM)/Down special

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Oil Panic.

OverviewEdit

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HitboxesEdit

The damage scales up depending on the amount of damage Mr. Game & Watch has absorbed.

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Early hit
0 0 1% 0   30 80 0 2.7342 0 0.0 7.812 11.718             Kick
Mid hit
0 0 1% 0   30 80 0 3.906 0 0.0 8.9838 19.53             Kick
Late hit
0 0 1% 0   30 80 0 6.6402 0 0.0 6.6402 31.248             Kick

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Early hit
0 0 1% 0   40 100 0 2.7342 0 0.0 5.0778 11.718             Kick
Mid hit
0 0 1% 0   40 100 0 3.906 0 0.0 8.9838 19.53             Kick
Late hit
0 0 1% 0   40 100 0 6.6402 0 0.0 6.6402 31.248             Kick

TimingEdit

AbsorbEdit

Absorption 5- (5-37 minimum)
Animation length (ending) 12
                                                                                                 

Absorbing projectilesEdit

Intangible 1-25
Animation length 25
                                                 

SpillEdit

Clean hit 2-10
Mid hit 11-22
Late hit 23-37
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
 
Absorb
 
Intangible

PropertiesEdit

Absorption radius 5.5
Absorption x position -4.5
Absorption y position 6
Absorption multiplier 1.5x + 5
Max absorbable damage 500*

* Absorbing more than 500% will crash the game once Mr. Game & Watch spills his bucket. However, it is impossible to absorb over 500% under normal circumstances.