SSBB Icon.png

Mr. Game & Watch (SSBB)/Down special

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Oil Panic.

OverviewEdit

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HitboxesEdit

The damage scales up to 60% depending on the amount of damage Mr. Game & Watch has absorbed.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 1% 0   30 80 0 3.36 0 0.0 8.0 12.0 1.0x 1.0x 0% no flag data specified
Mid hit
0 0 1% 0   30 80 0 4.8 0 0.0 9.2 20.0 1.0x 1.0x 0% no flag data specified
Late hit
0 0 1% 0   30 80 0 8.16 0 0.0 7.8 32.0 1.0x 1.0x 0% no flag data specified

TimingEdit

AbsorbEdit

Absorption 7- (7-36 minimum)
Animation length (ending) 13
                                                                                                 

SpillEdit

Intangible 1-6
Clean hit 2-7
Mid hit 8-14
Late hit 15-26
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
  
Loop point
 
Absorb
 
Intangible

PropertiesEdit

Absorption radius 22
Absorption bone 16
Absorption x position -4.5
Absorption y position 1.5
Absorption multiplier 2.8x
Max absorbable damage 60*

* 20 per unit