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Mr. Game & Watch (SSB4)/Down throw

Hitbox visualization showing Mr. Game & Watch's down throw.

OverviewEdit

Identical to all of his other throws until the opponent is released, Mr. Game & Watch juggles the opponent before launching them downward, making them bounce off of the ground. The throw has weak vertical knockback which gives it very strong combo potential. It can combo effectively at most percentages into Fire, Mr. Game & Watch's up special move, or into his up tilt at very low percentages. It can notably lead into up aerial at high percents for a KO confirm (known as the "Toot-Toot). Because of this, down throw is easily Mr. Game & Watch's best throw, and it is one of his most effective moves overall.

Throw DataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 35 120 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 20.8 21.78 21.94 22.26 22.59 22.75 22.91 23.08 23.4 23.56 24.21 24.38 24.54 24.86 25.03 25.19 25.35 25.51 25.68 25.84 26 26.33 26.49 26.65 26.98 27.14 27.3 28.11 28.6 29.09 29.58 30.88
Animation length 32.68 34.24 34.5 35.02 35.54 35.8 36.06 36.32 36.84 37.1 38.14 38.4 38.66 39.18 39.44 39.7 39.96 40.22 40.48 40.74 41 41.52 41.78 42.04 42.56 42.82 43.08 44.38 45.16 45.94 46.72 48.8
Min (Jigglypuff)                                                                                                 
                                                                                               
Baseline                                                                                                 
                                                                                               
Max (Bowser)                                                                                                 
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point