Hitbox visualization showing Min Min's up smash.
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OverviewEdit

Update HistoryEdit

  12.0.0

  •   It is slower (frame 7 → 8). The reflection is also slower (frame 6 → 7).
  •   The sweetspot deals less knockback (KBG: 80 → 77 (early)/76 (mid)/75 (late)).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 48 80 0   3.0 legl 0.0 2.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Standard 48 77 0   3.0 kneel 0.0 0.0 0.0 1.1× 1.0× 0%               Kick   All All            
2 0 0 16.0% 0   Standard 48 77 0   3.5 footl 0.0 1.0 0.0 1.1× 1.0× 0%               Kick   All All            
Mid hit
0 0 0 12.0% 0   Standard 48 80 0   3.0 legl 0.0 2.0 0.0 0.9× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 48 76 0   3.0 kneel 0.0 0.0 0.0 1.1× 1.0× 0%               Kick   All All            
2 0 0 14.0% 0   Standard 48 76 0   3.5 footl 0.0 1.0 0.0 1.1× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.0% 0   Standard 48 80 0   3.0 legl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 48 75 0   3.0 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 48 75 0   3.5 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Only the lower parts of both legs are made intangible.

Charges between 2-3
Left leg intangible 8-16
Right leg intangible 8-10
Reflection 7-16 (front)
8-16 (leg)
Clean hit 8-10
Mid hit 11-13
Late hit 14-16
Interruptible 54
Animation length 70
Reflectors                                                                                                                                             
Hitboxes                                                                                                                                             
Left leg                                                                                                                                             
Right leg                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Reflect
 
Intangible
 
Interruptible

Reflector parametersEdit

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The editor who added this tag elaborates: Size, bones, and offsets of reflectors
You can discuss this issue on the talk page or edit this page to improve it.
Damage threshold 80%
Damage multiplier 1.8
Speed multiplier 2.4
Lifetime multiplier 0.8