Min Min grab hitbox visualization.
Min Min dash grab hitbox visualization.
Min Min pivot grab hitbox visualization.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Grabbox DataEdit

Standing and dash grabsEdit

ID Radius Bone Offset G A
Early
0 2.8 throw 0.0 -1.0 -12.0 to -0.5    
1 1.4 throw 0.0 -1.0 -13.4 to 0.9    
Late
0 2.8 throw 0.0 -1.0 -1.5 to -0.5    
1 1.4 throw 0.0 -1.0 -2.9 to 0.9    

Pivot grabEdit

ID Radius Bone Offset G A
Early
0 2.8 throw 0.0 -1.0 -1.0 to 7.0    
1 1.4 throw 0.0 -1.0 2.4 to 8.4    
Late
0 2.8 throw 0.0 -1.0 0.0 to -1.0    
1 1.4 throw 0.0 -1.0 1.4 to -2.4    

TimingEdit

For all grabs, the ARMs can rebound off solid surfaces, causing Min Min to retract them earlier and cutting off part of the grab's total duration.

Grab (early, late) 18, 19-24
ARM hurtboxes 1-17, 37-72
Ending portion 37
Interruptible (from ending) 56 (20)
Animation length (standing grab) 72
Animation length (dash grab) 73
Animation length (pivot grab) 71
Standing grab                                                                                                                                                   
Dash grab                                                                                                                                                   
Pivot grab                                                                                                                                                   
ARM hurtboxes                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
  
State change
 
Grab
 
Interruptible