SSBU Icon.png

Mii Swordfighter (SSBU)/Up aerial

Hitbox visualization showing MiiSwordfighter's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 16.0% 0   Standard 25 90 0   5.0 top 0.0 16.0 to 27.0 0.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 10.0% 0   Standard 18 85 0   5.0 top 0.0 16.0 to 27.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-10
Clean hit 11-13
Late hit 14-23
Ending autocancel 30-
Interruptible 45
Animation length 60
                                                                                                                       
                                                                                                                       

Landing lagEdit

Interruptible 11
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible