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Mii Gunner up throw hurtbox and hitbox visualization
CategoryUp throws

OverviewEdit

Throw and Hitbox DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 7.0%   Forward 76 54 2 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
First laser (clean)
0 0 0 4.0% 0   Speed-based 40 150 0   5.6 top 0.0 0.0 0.8 to 10.0 2.0× 1.0× 0%               Mii Gunner Blast   All All            
Second laser (clean)
0 0 0 4.0% 0   Speed-based 0 0 0   5.6 top 0.0 0.0 0.8 to 10.0 0.0× 1.0× 0%               Mii Gunner Blast   All All            
The late hit for both lasers reduces the hitbox's damage to 3.0%.

TimingEdit

Invincibility 1-7
Throw release 7
First laser (clean, late) 18-19, 20-41
Second laser (clean, late) 28-29, 30-51
Interruptible 52
Animation length 56
First laser                                                                                                                 
Second laser                                                                                                                 
Mii Gunner                                                                                                                 
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Hitbox change
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point
 
Interruptible