SSBU Icon.png

Mii Gunner (SSBU)/Up special/Custom 1

Hitbox visualization showing Mii Gunner's up special 2, Cannon Jump Kick, when used on the ground.
Hitbox visualization showing Mii Gunner's up special 2, Cannon Jump Kick, when used in the air.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  12.0.0

  •   Cannon Jump Kick has more intangibility (frame 6 → 5-7) when used on the ground.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 9.0% 0   Standard 5 100 0   9.0 top 0.0 0.0 9.0 2.5× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 90 85 0   9.0 top 0.0 0.0 9.0 2.0× 1.0× 0%               Kick   All All            
Clean hit 2
0 0 0 8.0% 0   Forward 83 100 0   5.0 top 0.0 18.0 1.0 2.0× 1.0× 0%               Kick   All All            
Late hit 2
0 0 0 6.0% 0   Forward 83 100 0   5.0 top 0.0 18.0 1.0 2.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility (Ground only) 5-7
Hit 1 6-7
Clean hit 2 10-15
Late hit 2 16-30
Animation length 59
Hitboxes                                                                                                                       
Grounded                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible