SSBU Icon.png

Mii Gunner (SSBU)/Side special/Custom 2

Samus side special hitbox visualizations.
Homing Missile Super Missile
MiiGunnerGunnerMissleHomingSSBU.gif MiiGunnerGunnerMissleSuperSSBU.gif

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Changes from Samus's MissileEdit

  •   Gunner Missile has more startup (frame 18 → 27 (regular), 21 → 23 (super).
  •   It has less ending lag (FAF 55 → 47 (regular), 58 → 50 (super).
  •   Missile deals less damage (8 → 7.5).
  •   Super Missile deals more damage (12 → 14.5), with knockback not fully compensated (50 (base)/65 (scaling) → 55/60). It also launches at a lower angle (65˚ → 40˚). Combined, these changes grant this version improved KO potential.
  •   Missiles travel slightly faster (1.15 → 1.2).
  •   Missiles have a shorter duration (118 frames → 94). They also change angle slower (0.65˚/frame → 0.6˚/frame), and cannot angle as much (max angle change: 70˚ → 50˚).
  •   While Super Missiles start off faster (initial speed: 0.18 → 0.4), they accelerate much more slowly (acceleration: 0.16 → 0.08), and have a much lower top speed (4.2 → 1.75), and have a shorter duration (76 frames → 70). Overall they travel slower and cover a shorter distance.

Update HistoryEdit

  3.0.0

  •   Gunner Missile deals less shield damage (-1/-4.5 (Homing/Super) → -4.3/-9.5).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Homing Missile
0 0 0 7.5% 0   Speed-based 26 24 0   2.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Burn   All All            
Super Missile
0 0 0 14.5% -9.5   Speed-based 55 60 0   2.0 top 0.0 0.0 2.2 to 5.0 1.0× 1.0× 0%               Explosion   All All            

TimingEdit

MissileEdit

Missile 27-122
Interruptible 47
Animation length 85
                                                                                                                                                                                                                                                   
                                                                                                                                                                                                                                                   

Super MissileEdit

Super Missile 23-94
Interruptible 50
Animation length 81
                                                                                                                                                                                           
                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event
 
Interruptible