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Mii Gunner (SSBU)/Neutral special/Default

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Charge Blast.
Hitbox visualization showing Mii Gunner's neutral special 1, Charge Blast, at maximum charge.
Hitbox visualization showing Mii Gunner's neutral special 1, Charge Blast, at minimum charge.

OverviewEdit

Changes from Samus's Charge ShotEdit

  •   Charge Blast has slightly less startup (frame 16 → 15), and less ending lag (FAF 61 → 52).
  •   It takes longer to charge (112 frames → 120).
  •   It deals less damage (5 (uncharged)/28 (fully charged) → 4/26), and has altered knockback (fully charged: 46 (base)/50 (scaling) → 28/66). It also launches at a higher angle when fully charged (40˚ → 50˚). Overall, it is worse at KOing.
  •   The projectile is smaller at all charge levels.
  •   The projectile travels faster when uncharged (1.6 → 1.8), and slower when fully charged (3.3 → 3).

Update HistoryEdit

  3.0.0

  •   Charge Blast deals significantly less shield damage (0 → -2/-6.5 (uncharged/fully charged)).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Minimum Charge
0 0 0 4.0% -2.0   Speed-based 14 42 0   1.5 top 0.0 0.0 0.0 0.5× 1.0× 0%               Mii Gunner Blast   All All            
Maximum charge
1 0 0 26.0% -6.5   Speed-based 26 66 0   6.0 top 0.0 0.0 0.0 0.7× 1.0× 0%               Mii Gunner Blast   All All            

TimingEdit

Charges between 12-13
Hitbox (from release) 15-74 (3-62)
Interruptible (from release) 52 (40)
Animation length (from release) 61 (49)
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible