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Mii Gunner (SSBU)/Neutral special/Custom 1

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Laser Blaze.
Hitbox visualization showing Mii Gunner's neutral special 2, Laser Blaze.
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OverviewEdit

Update HistoryEdit

  12.0.0

  •   The attack window to fire additional lasers from Laser Blaze has been widened.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.0% 0   Speed-based 0 100 3   1.4 top 0.0 0.0 0.8 0.3× 1.0× 0%               Mii Gunner Blast   All All            
Late hit
0 0 0 5.0% 0   Speed-based 0 100 3   1.4 top 0.0 0.0 0.8 to 9.0 0.3× 1.0× 0%               Mii Gunner Blast   All All            

TimingEdit

Loop points 6-7, 28-29 (loop frames: 26)
Hitbox (from loop) 10, 11-33 (4, 5-27)
Interruptible (from release) 42 (15)
Animation length (from release) 77 (49)
                                                                                                                                                         
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
  
Prop event
 
Interruptible