SSBU Icon.png

Mii Gunner (SSBU)/Back aerial

Hitbox visualization showing Mii Gunner's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Backward 29 96 0   6.0 handr 7.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 13.0% 0   Backward 41 96 0   3.0 handr 1.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 11.0% 0   Backward 31 94 0   4.5 handr 7.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 11.0% 0   Backward 43 94 0   2.5 handr 1.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 9-10
Late hit 11
Ending autocancel 32-
Interruptible 48
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 12
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible