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Mii Fighter (SSBU)

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Revision as of 07:35, July 6, 2020 by Rdrfc (talk | contribs) (→‎Attributes: having a lower learning curve isn't really a buff, although admittedly the one for Mii Fighter attributes was maddening.)
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This article is about Mii Fighter's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Fighter
in Super Smash Bros. Ultimate
Individual images
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Custom
Final Smash varies
MiiFighterHeadSSBU.png
You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Mii Fighters (Miiファイター, Mii Fighters) are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018 with their Brawler, Swordfighter, and Gunner variants returning. Unlike in Smash 4, fully customizable Mii Fighters are now usable in online play against anybody in Quickplay, rather than just friends. The Brawler, Swordfighter and Gunner are classified as fighters #51, #52, and #53 respectively.

The Mii Fighters have twelve different voice options, with all but two provided by a different voice actor: Yūji Kishi (Voice 1), Umeka Shōji (Voice 2 & 12), Takashi Ōhara (Voice 3), Ayumi Fujimura (Voice 4), Ryōtarō Okiayu (Voice 5), Makiko Ōmoto (Voice 6), Michihiko Hagi (Voice 7), Minami Takayama (Voice 8), Hideo Ishikawa (Voice 9), Kimiko Saitō (Voice 10), and Kiyoyuki Yanada (Voice 11). There is also an option for them to be silent, as they were in Smash 4.

Changes from Super Smash Bros. 4

The list below covers the general changes of the Mii Fighters as a whole. For information about each Mii Fighter's moveset changes, see Mii Brawler (SSBU), Mii Swordfighter (SSBU), and Mii Gunner (SSBU).

The Mii Fighters were formerly considered some of the most volatile and situational characters in SSB4, due to their heavy reliance on customization to compensate for their lacking default movesets, which also made them infamous for their legality in tournaments. Likely as a result of these factors, the Mii Fighters have been given significant changes in the transition to Ultimate.

One of the biggest changes involve them now having fixed attributes for each type of Mii Fighter, which streamlines their previously height and weight-dependent stats: the Mii Brawler is now the lightest and fastest, the Mii Gunner is the slowest and heaviest, and the Mii Swordfighter is the middle ground of the two. In addition, their standard attacks have been made more reliable through a reduction of lag, and the majority of their extensive special moves have been heavily modified to have enhanced speed, combo potential or power, or even replaced by completely new attacks. Most notably, the Mii Fighters' default special moves have been given a variety of buffs to make their KO or combo potential surprisingly high, meaning that they can now function equally as well with only their default moveset; this also eliminates their previous weakness of situational default moves with low KO potential.

However, the Mii Fighters have also been nerfed indirectly. Their new fixed attributes give each of them a new specific weakness; for example, the Mii Brawler is now a fast-falling middleweight that is easy to both combo and KO, the Mii Swordfighter's average stats give it no advantage apart from airspeed, and the Mii Gunner now lacks in mobility. Additionally, they retain noteworthy weaknesses from Smash 4, such as the Mii Swordfighter having a mediocre disjointed range for a swordsman, the Mii Brawler still having a short reach, and the Mii Gunner having very slow mobility and attacks with high ending lag.

Overall, the Mii Fighters now fare significantly better and have been repurposed to perform more consistently with or without customization, especially when compared to their SSB4 iteration with default custom moves. While their unique access to custom moves now make them tournament legal, their general lack of representation and results have made it difficult to determine their standings in the metagame.

Aesthetics

  • Change As with all veterans returning from SSB4, the Mii Fighters' models feature more subdued color schemes.
  • Change Players can now customize the Mii Fighters' voice clips. 12 voices are selectable, 6 male and 6 female, and there are also three pitch options for each voice.
  • Change The Mii Fighters' costume colors are no longer dependent on the Miis' favorite colors, and can now be customized.
  • Change All three types of Mii Fighter have had their body proportions adjusted: they are now looks much more realistic, compared to the more cartoony proportions in Smash 4.
  • Change While still based on Guest Miis, the default Mii Fighters have an altered appearance.
    • Change The default Mii Brawler: While still based off "Guest C" Mii, he has an altered appearance, his hair is longer, and he now sports a stern expression instead a neutral one as he did in Smash 4.
    • Change The default Mii Swordfighter: While still based off "Guest B" Mii, he has an altered appearance, including shorter hair and thinner eyebrows.
    • Change The default Mii Gunner: While still based off "Guest F" Mii, she has an altered appearance. She has a smile on her face instead of a neutral expression, her eyebrows are angled backwards to give a confident appearance, her hair has been changed from a middle-parting style to a side-sweep fringe, her eyes are now brown instead of black, and her color scheme is yellow instead of orange.
  • Change Thanks to the Nintendo Switch's expanded Mii creation software, the Mii Fighters now have more customizable facial features.
  • Change The default outfits for the Mii Fighters have significantly more detail:
    • Change The Mii Brawler's default outfit features a stylized character-colored shirt with extra padding on their forearms and shins.
    • Change The Mii Swordfighter's default outfit is now a character-colored tunic with additional armor pieces, along with a sheath on their back.
    • Change The Mii Gunner's default outfit is now a bodysuit with a character-colored jacket and boots, and their arm cannon also has a different appearance.

Attributes

  • Nerf The Mii Fighters' height and weight can no longer be customized, removing the ability to optimize their size and weight for different playstyles.
    • Change Each type of Mii Fighter has a different preset weight value, with Mii Gunner being the heaviest and Mii Brawler being the lightest.
  • Change In addition to the removal of height and weight-dependent attributes, each Mii Fighter's stats are now fixed: this includes walking speed, dashing speed, falling speed, fast fall speed, air speed, and damage output/knockback.

Misc.

  • Change On the character selection screen, all three classes of Mii Fighter are listed separately instead of sharing a slot. However, this is not the case if the character selection screen is set to stacked mode.
    • Change As a result, and regardless of whether the character selection screen is stacked, the announcer now says "Mii Brawler", "Mii Swordfighter", and "Mii Gunner" instead of simply "Mii" for all three classes.
  • Change The Mii Fighter's victory theme is now a remix of Ultimate's theme song, Lifelight.
  • Change All three Mii Fighter types' versus portraits have their faces blocked out.
  • Change Miis can now be used in local wireless play and online play (even Quickplay against strangers), and can be fully customized, moveset-wise and aesthetically.
    • Change Presumably to prevent abuse of the name system, Mii Fighter's custom names are not displayed in Quickplay. Instead, "Mii BRAWLER", "Mii SWORDFIGHTER", or "Mii GUNNER" are now displayed as their name.
  • Change The Mii Fighters are no longer playable in Classic Mode, though they still appear as opponents for different characters.

Gallery

Character Video

Trivia

  • Each of Mii Fighter's voice types has a internal "codename", with two of them being shared by both male and female:
    • Types 1 and 2: "young"
    • Type 3: "passionate"
    • Type 4: "active"
    • Type 5: "cool"
    • Type 6: "beauty"
    • Type 7: "boy"
    • Type 8: "girl"
    • Type 9: "rough"
    • Types 10 and 11: "warrior"
    • Type 12: "gloomy"
  • Although the Mii Fighters technically represent the Super Smash Bros. universe in both Smash 4 and Ultimate, the stage shown on their character page background is Find Mii, a stage based on a Mii-represented game.
    • Additionally, in the "display by series" organization on the site, the Mii Fighters use the Mii Channel logo instead of the Smash Bros. logo.
  • Despite being fighters #51, #52, and #53 respectively, they are not placed between Greninja and Palutena in the character selection screen but at the end just before the Random option, just like in SSB4.
  • The announcer's voice clip for the Mii Fighters are previously unused voice clips found in both versions of SSB4's data. This is also the case in "Round 1", "Round 2" and "Round 3" voice clips used in Tourney mode.
  • The Mii Fighters are the only characters in Ultimate to be customizable. Their names, outfits and custom specials moves can be changed and customized. Custom equipment has been replaced with custom voices.
  • On the character selection screen, the Mii Fighters' icon in the Japanese version shows their names within only one row, while in the English version it is shown with two rows. This trait is shared with Captain Falcon, Mr. Game & Watch, Zero Suit Samus, Pokémon Trainer, Wii Fit Trainer, Rosalina & Luma, Piranha Plant and Banjo & Kazooie.
  • If they are counted as starter characters (due to them not having a Challenger Approaching fight), they are the only starter characters other than the starter characters from Smash 64.
  • Defeating the Mii Fighters in World of Light automatically adds the default Mii that was just defeated under the name "Mii" (with a default 1111 moveset) to the list of Mii Fighters, for all modes where Mii Fighters are usable. These characters can be deleted just like any other Miis, but there is no way to regain them if the player does so.
  • When a Mii Fighter is unlocked in World of Light, they are not able to be fully deleted after they are unlocked. Thus, the player cannot remove them from the character select screen.
  • The Mii Fighters are the only characters in Ultimate to not be usable in Classic Mode. They are also not usable in the new Smashdown mode, or when testing a stage in Stage Builder.
    • However, they are still fought in some of the routes, appearing in a total of 9.
  • In languages with gender-specific names, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the". They share this trait with Wii Fit Trainer, Inkling, Pokémon Trainer, and Villager.
  • The Mii Fighters have a stock icon that universally represents the three classes in Ultimate's website that was seen in demos of the game. This icon doesn't appear in the proper game, instead of each class having one of their own.
  • The Mii Fighters are the only characters that can obtain a series bonus from two series of Spirits, those being the Mii series and the Super Smash Bros. series.
  • The Mii Fighters are one of few characters who have only one blast KO voice clip. The others are Jigglypuff in the international versions, Mewtwo, Roy, Bayonetta and Ridley.
  • Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in Stamina Mode. Mr. Game & Watch and R.O.B. also share this oddity. While Samus, Dark Samus and Duck Hunt are also voiced, they are exceptions, due to Stamina KO cries in Ultimate being based on one of Blast KO cries.
    • However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally, exists within game's data for each voice types. Joker initially shared this trait until the version 3.1.0 patch.
  • Despite being captured during the story of World of Light and appearing in plenty of Spirit battles, none of the Mii Fighters are spawned by Galeem or Dharkon as puppet fighters during their fights, presumably due to their nature as customizable characters.
  • The Mii Fighters are some of the only characters in Ultimate whose portraits never go out of the frame of meter.
    • Interestingly, this also applies to Bayonetta, but only in her original Bayonetta outfit.
    • This is not the case when facing a Mii Fighter in a Spirit Battle, however, as the display uses the respective Mii Fighter's official portrait, and each of them go out of the frame of meter.
  • The Mii Fighters' renders will only be shown with the outfits they are wearing on the character select screen and on results screens (such as after a Spirit Battle); on other occasions, the game uses the default render, with the Miis' faces shadowed in Versus screens.
  • When appearing as opponents in Spirit Battles, each Mii Fighter will always use their respective default Mii. Conversely, the Mii Fighters' movesets, costumes, gender, and voices may vary.