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Mii Brawler (SSBU)/Side special/Default

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Onslaught.
Hitbox visualization for Mii Brawler's grounded Onslaught startup
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when grounded.
Hitbox visualization for Mii Brawler's aerial Onslaught startup
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when aerial.
Hitbox visualization for Mii Brawler's grounded Onslaught
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when it connects on the ground.
Hitbox visualization for Mii Brawler's aerial Onslaught
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when it connects in the air.


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OverviewEdit

HitboxesEdit

DashEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 2.0% 0   Forward 0 50 130   4.0 top 0.0 7.0 3.8 1.0× 0.0× 0%               Kick   No Floor All            
Aerial
0 0 0 2.0% 0   Forward 0 100 60   4.0 top 0.0 5.5 2.5 1.0× 0.0× 0%               Kick   No Floor All            

OnslaughtEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 3 2.0% 0   Forward 0 100 11   7.0 top 0.0 8.5 8.5 0.7× 0.0× 0%               Kick   All All            
1 0 3 2.0% 0   Forward 0 100 11   7.0 top 0.0 8.5 8.5 0.7× 0.0× 0%               Kick   All All            
Hits 2-3
0 0 2 2.0% 0   Forward 0 100 16   7.5 top 0.0 9.0 9.0 0.7× 0.0× 0%               Kick   All All            
Hit 4
0 0 3 2.0% 0   Forward 0 100 50   6.5 top 0.0 9.0 9.0 0.7× 0.0× 0%               Kick   All All            
Hit 5
0 0 2 2.0% 0   Forward 0 100 16   6.5 top 0.0 9.0 9.0 0.7× 0.0× 0%               Kick   All All            
Hit 6
0 0 3 1.5% 0   Forward 40 80 44   6.5 top 0.0 8.0 8.0 1.0× 0.0× 0%               Kick   All All            
Hit 7
0 0 0 7.0% 0   Forward 58 144 0   7.0 toer 0.0 to -6.0 0.0 to -2.0 0.0 to 1.0 1.5× 1.0× 0%               Kick   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 3 2.0% 0   Forward 30 100 30   7.0 top 0.0 8.0 to 5.5 6.3 0.7× 0.0× 0%               Kick   All All            
1 0 3 2.0% 0   Forward 30 100 30   7.0 top 0.0 8.0 to 5.5 6.3 0.7× 0.0× 0%               Kick   All All            
Hits 2-3
0 0 2 2.0% 0   Forward 0 100 16   6.5 top 0.0 8.0 to 5.5 6.0 0.7× 0.0× 0%               Kick   All All            
Hit 4
0 0 3 2.0% 0   Forward 0 100 50   6.5 top 0.0 9.0 9.0 0.7× 0.0× 0%               Kick   All All            
Hit 5
0 0 2 2.0% 0   Forward 0 100 16   6.5 top 0.0 9.0 9.0 0.7× 0.0× 0%               Kick   All All            
Hit 6
0 0 3 1.5% 0   Forward 30 70 40   6.5 top 0.0 8.0 8.0 1.0× 0.0× 0%               Kick   All All            
Hit 7
0 0 0 7.0% 0   Forward 58 144 0   7.0 top 0.0 16.0 to 10.0 9.5 to 8.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

GroundedEdit

Hitboxes 16-30
Interruptible 74
Animation length 83
                                                                                                                                                                     

AerialEdit

Hitbox 16-30
Animation length 83
                                                                                                                                                                     

Grounded hitEdit

Hits 1-6 4-5, 8-10, 13, 15-16, 18-19
Hit 7 28-29
Interruptible 71
Animation length 84
                                                                                                                                                                       

Aerial hitEdit

Hits 1-6 4-5, 8-10, 13, 15-16, 18-19
Hit 7 28-30
Animation length 77
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible