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Mii Brawler (SSBU)/Neutral attack/Infinite

Hitbox visualization for Mii Brawler's rapid jab
Hitbox visualization showing Mii Brawler's rapid jab.
Hitbox visualization for Mii Brawler's rapid jab finisher
Hitbox visualization showing Mii Brawler's rapid jab finisher.

OverviewEdit

Mii Brawler delivers a flurry of punches. This move can be extended by continuing to hold down the button. Its frame data and damage output are typical of a normal infinite jab.

Update HistoryEdit

  2.0.0

  •   Neutral infinite has increased range and is harder to SDI.

  3.1.0

  •   Neutral infinite has more range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Rapid jab
0 0 0 0.5% 0   Forward 7 20 0   4.0 top 0.0 6.5 8.0 to 15.5 0.6× 0.4× 0%               Punch   All All            
Rapid jab finisher
0 0 0 2.0% 0   Forward 65 130 0   3.5 kneel -2.0 0.0 0.0 3.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Forward 65 130 0   3.5 kneel 2.0 0.0 -0.5 3.0× 1.0× 0%               Kick   All All            
2 0 0 2.0% 0   Forward 65 130 0   3.5 kneel 5.5 0.0 -1.0 3.0× 1.0× 0%               Kick   All All            
3 0 0 2.0% 0   Forward 65 130 0   3.5 top 0.0 7.0 11.8 3.0× 1.0× 0%               Kick   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 3-4, 21-22
Rapid jab 5, 7, 9, 11, 13, 15, 17, 19, 21
Finisher 4-5
Interruptible 41
Animation length 55
                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible