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Mii Brawler (SSBU)/Neutral attack/Hit 1

Hitbox visualization for Mii Brawler's jab 1
Hitbox visualization showing Mii Brawler's first jab.

OverviewEdit

The Mii Brawler punches in front of themself. At frame 2, this is the Mii Brawler's fastest move, and can be used in tandem with low-lag moves like Neutral Air to create difficult pressure situations for the opponent, where they must guess if the Brawler will continue the pressure with jab or grab, or back off. Jab can also jab lock, but is prone to whiffing opponents who lay very low on the floor when missing a tech.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.8% 0   Forward 25 25 0   1.6 top 0.0 7.5 4.5 1.8× 1.0× 0%               Punch   All All            
1 0 0 1.8% 0   Forward 25 25 0   1.6 top 0.0 7.5 7.0 1.8× 1.0× 0%               Punch   All All            
2 0 0 1.8% 0   Forward 20 15 0   1.8 top 0.0 7.5 10.0 1.8× 1.0× 0%               Punch   Fighter only All            
3 0 0 1.8% 0   Forward 20 15 0   1.8 top 0.0 7.5 10.0 1.8× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 2-3
Continuability window 5-30
Consecutive jab frame 7
Interruptible 16
Animation length 31
                                                             
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible