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Mii Brawler (SSBU)/Forward aerial

Hitbox visualization for Mii Brawler's forward aerial
Hitbox visualization showing Mii Brawler's forward aerial.

OverviewEdit

Mii Brawler attacks with their feet, with one hit designed to lead into the other. Forward aerial is most frequently seen in Mii Brawler's combos, usually out of down tilt or down throw. While the move has weak knockback, its two hitboxes make it a reliable move for pushing opponents into the blastzone in edgeguarding scenarios.

Additionally, forward aerial is notorious for failing to connect its first hit into the second hit when the move is performed during certain parts of their jump.[1]

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Forward 39 10 0   4.0 kneer 4.2 0.0 0.0 1.0× 0.7× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 47 10 0   3.5 kneer -1.0 0.0 0.0 1.0× 0.7× 0%               Kick   All All            
Hit 2
0 0 0 6.0% 0   Forward 35 100 0   5.0 kneel 4.4 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Forward 35 100 0   4.3 kneel -1.3 0.0 0.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hit 1 8-9
Hit 2 15-17
Ending autocancel 30-
Interruptible 45
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Interruptible 12
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible