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Mii Brawler (SSBU)/Floor attack (trip)

Hitbox visualization showing Mii Brawler's getup attack when tripped. There are model scaling issues on Mii Brawler's foot.

OverviewEdit

Mii Brawler stands up and kicks behind themself, then in front. The stats are typical of a normal get up attack.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -11.0 to -4.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 10.0 to 4.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-7
Hit 1 19-20
Hit 2 31-32
Interruptible 50
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible