SSBU Icon.png

Mii Brawler (SSBU)/Down special/Custom 2

Hitbox visualization for Mii Brawler's Counter Throw
Hitbox visualization showing Mii Brawler's down special 3, Counter Throw.
Hitbox visualization showing Mii Brawler's down special 3, Counter Throw, when grabbing on the ground.
Hitbox visualization showing Mii Brawler's down special 3, Counter Throw, when grabbing in the air.
Hitbox visualization showing Mii Brawler's down special 3, Counter Throw, when throwing.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  5.0.0

  •   Counter Throw can no longer grab opponents who are invincible/intangible (excluding Banjo & Kazooie's Wonderwing).

  6.0.0

  •   Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.

Throw and HitboxesEdit

Collateral HitboxEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Forward 80 85 0   5.0 armr 6.0 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
Late hit
0 0 0 9.0% 0   Forward 80 85 0   4.0 top 0.0 3.0 -5.0 to -11.0 1.2× 1.0× 0%               Punch   All All            
These hitboxes cannot affect the throw's victim.

ThrowEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 14.0%   Forward 75 60 0 0.0×       None

TimingEdit

CounterEdit

Intangibility 5-6
Counter 6-23
Interruptible 38
Animation length 46
                                                                                           
                                                                                           

GrabEdit

Intangibility 1-47
Search 4-5
Interruptible 40
Animation length 47
                                                                                             
                                                                                             

ThrowEdit

During frames 1 and 13, the move inflicts 5 frames of hitlag to both Mii Gunner and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.

Invincible 1-13
Hitbox (early, late) 9-11, 12
Throw 14
Interruptible 47
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
 
Counter
 
Intangible
 
Interruptible
 
Searchbox