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Mii Brawler (SSBU)/Back throw

Mii Brawler back throw hurtbox and hitbox visualization
MiiBrawlerBThrowSSBU.gif

OverviewEdit

Mii Brawler throws their opponent by turning and attacking with a kick. Due to the move's low knockback, damage, and hitstun, this grab is dedicated to giving Brawler positioning in niche situations, such as when he's in the corner. The move also possesses some invincibility frames and a collateral hitbox, making it useful when there are multiple opponents to worry about, such as doubles.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 4.0% 0   Forward 50 130 0   4.0 top 0.0 12.0 -12.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 5.0%   Forward 70 60 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-11
Hitbox 9-10
Turnaround 9
Throw release 11
Interruptible 43
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible