Hitbox visualization showing Mewtwo's up smash.
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OverviewEdit

Mewtwo thrusts his hand into the air to create a swirling galaxy-shaped cyclone. This move possesses respectable KO power, KOing most middleweights around 90%. It also starts up fast for it's power, with the initial scoop hitbox coming out on frame 9, and the main hitboxes starting at frame 10.

Up smash is fair game as an anti-air, with aforementioned respectable KO power upon connection, and possessing a disjointed hitbox thanks to the cyclone. It can also be used underneath platforms, which Mewtwo can sometimes force opponents onto.

However, the move has sizable ending lag, making it very punishable if whiffed. Additionally, die to the scoop hitbox only lasting for a single frame and jostling, the scoop hitbox can be unreliable to connect with. Additionally, the move can sometimes have trouble hitting correctly on platforms.

Overall, up smash is a high-risk, high reward move that can potentially result in great reward if it connects, but it's flaws make it very unsafe if it whiffs.

Update HistoryEdit

  4.0.0

  •   Up smash's last hit has more knockback scaling (107 → 111).
  •   Up smash's last hit has a longer hitbox duration (frames 22-23 → 22-25).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
2 0 0 2.0% 0   Standard 0 100 90   3.0 top 0.0 11.7 -6.0 to 7.5 1.0× 1.0× 0%               Fire   All All            
Early hit 1 uses a position vector with offsets [0, 24] for 7 frames.
Hits 1 (late), 2, 3
0 0 0 2.0% 0   Standard 0 100 18   4.6 top 0.0 22.0 -5.8 1.0× 1.0× 0%               Fire   All All            
1 0 0 2.0% 0   Standard 0 100 18   4.6 top 0.0 22.0 5.8 1.0× 1.0× 0%               Fire   All All            
2 0 0 2.0% 0   Standard 0 100 40   3.5 top 0.0 14.0 0.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 2.0% 0   Standard 0 100 5   4.0 top 0.0 23.6 0.0 1.0× 1.0× 0%               Fire   All All            
Hit 4
0 0 0 10.0% 0   Standard 60 111 0   6.4 top 0.0 22.0 -7.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 10.0% 0   Standard 60 111 0   6.4 top 0.0 22.0 7.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 10.0% 0   Standard 60 111 0   5.2 top 0.0 23.0 0.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 10.0% 0   Standard 60 111 0   4.0 top 0.0 14.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Charges between 2-3
Hit 1 (early, late) 9, 10-11
Hits 2-3 14-15, 18-19
Hit 4 22-25
Interruptible 69
Animation length 83
                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible