Mewtwo (SSBU)/Side special
Overview
Mewtwo performs Confusion. This move functions as a reflector (1.4× damage) and command grab, making it have a variety of uses in Mewtwo's kit.
Confusion has Fall Break qualities, allowing Mewtwo to utilize it as an alternative way to leave hitstun. Mewtwo also bounces at the beginning of the move, making it a well-guarded recovery option considering the reflector and command grab qualities. This is a staple move in Mewtwo's disadvantage.
As a reflector, Confusion is mediocre. The 10 frame startup, despite buffs, is still more than average compared to reflectors such as Falco's. It is also only interruptible on frame 43, making it extremely punishable if it's baited out. However, the 23 active frames leave Mewtwo less vulnerable to losing reflector wars.
The command grab qualities are a mixed bag. It puts the opponent into tumble with hitstun-like frames depending on damage. Thanks to this, it provides Mewtwo with a clean kill confirm into forward aerial at 140% in the air. Neutral attack is also a fairly decent combo from the ground from 115%. However, prior to 140%, Confusion's hit advantage is negligible, in fact it's negative on hit at lower percentages. This makes exploitation of Confusion's command grab qualities difficult, limiting Mewtwo's potential to exploit shielding opponents.
Opponent's % | Mewtwo Hit Advantage |
---|---|
0-14% | -1 |
15-39% | +1 |
40-64% | +2 |
65-89% | +3 |
90-114% | +4 |
115-139% | +5 |
140%+ | +6 |
Update History
- Confusion has less startup lag (frame 12 → 10) with its total duration reduced as well (FAF 45 → 43).
- Confusion starts reflecting projectiles earlier (frame 12 → 10).
Throw Data
When successful, the throw is done 7 times.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 1.15% | Forward | 50 | 16 | 0 | 0.0× | None |
Timing
Miss
Grab | 10-13 |
---|---|
Reflection | 10-33 |
Interruptible | 43 |
Animation length | 57 |
Success
Grab | 10-13 |
---|---|
Reflection | 10-33 |
Throws | 20, 22, 24, 26, 28, 30, 32 |
Interruptible | 40 |
Animation length | 57 |
Lag time |
Reflect |
Grab |
Interruptible |
|