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Mewtwo (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Mewtwo's jab.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Neutral attack has less start-up lag (frame 6 → 5).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0   Forward 25 15 0   3.0 top 0.0 11.0 5.0 1.8× 1.0× 0%               Fire   All All             +6 frames
1 0 0 3.0% 0   Forward 25 15 0   3.8 top 0.0 11.8 9.0 1.8× 1.0× 0%               Fire   All All             +6 frames
2 0 0 3.0% 0   Forward 20 15 0   3.5 top 0.0 9.0 13.0 1.8× 1.0× 0%               Fire   Fighter only All             +6 frames
3 0 0 3.0% 0   Forward 20 15 0   3.5 top 0.0 9.0 13.0 1.8× 1.0× 0%               Fire   All All             +6 frames

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 2 times since its initiation.

Hitboxes 5-6
Continuability Pressed repeatedly 7-21
Held on hit 11
Interruptible 22
Animation length 33
                                                                 
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible