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Mewtwo (SSBU)/Forward tilt

Mewtwo forward tilt hitbox visualizations
MewtwoFTiltUpSSBU.gif
MewtwoFTiltSSBU.gif
MewtwoFTiltDownSSBU.gif
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OverviewEdit

Mewtwo thrusts its tail forward in a spinning motion. Can be angled. Due to its quick start-up and excellent range, can be used to keep opponents at bay with relative ease.

Update HistoryEdit

  2.0.0

  •   Forward tilt now always sends opponents in front of Mewtwo.

  3.0.0

  •   Forward tilt deals more damage (10%/9%/8% → 11%/10%/9%), although its knockback was compensated.

  13.0.1

  •   Forward tilt deals more damage with no compensation on knockback (close/mid/far: 11%/10%/9% → 12%/11%/10%).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Forward 70 75 0   5.0 s_tail2 1.5 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Forward 70 75 0   4.6 s_tail4 2.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Forward 70 75 0   4.2 s_tail6 2.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 10-11
Interruptible 36
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible