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Mewtwo (SSBU)/Forward aerial

Hitbox visualization for Mewtwo's forward aerial
Hitbox visualization showing Mewtwo's forward aerial.
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OverviewEdit

Mewtwo slashes the air with an energy-infused swipe. Considered one of the best tools on Mewtwo's moveset as well as one of the best moves of its kind in the game, forward aerial plays multiple important roles in Mewtwo's kit. It is able to start combos, while also serving as an effective poking tool with its somewhat disjointed hitbox, low landing lag and shield safety (-3 on shield if landed properly) and as a kill option at higher percentages. It also boasts 7 frames of start-up, tying it with neutral aerial for having the lowest start-up of Mewtwo's aerials.

Notably, forward aerial becomes an near-inescapable follow-up if Mewtwo is able to land an aerial Confusion on opponents who have accumulated at least 140% in damage and lacks a frame 1 combo breaker. Against certain characters it starts being true earlier depending on their airdodge speed and/or the speed of their fastest aerial/escape option.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Forward 40 100 0   5.5 top 0.0 8.2 13.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Forward 40 100 0   4.5 top 0.0 8.2 7.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Hitboxes 7-9
Ending autocancel 37-
Interruptible 40
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Interruptible 9
Animation length 13
                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible