Hitbox visualization showing Mewtwo's down throw.

OverviewEdit

Mewtwo quickly places the opponent on the ground and spins to slam them with its tail. While it was possibly designed as a throw which could properly combo into Mewtwo's other moves due to its low knockback, it has high ending lag. Because of this, it cannot properly combo into most of its moves, making it only usable to react to an opponent's options and punish it. If the opponent's reaction is read, however, it can be followed up with a forward tilt, forward or up smash, or a neutral or forward aerial.

It is Mewtwo's only throw to not be weight dependent.

Update HistoryEdit

  1.1.5

  •   Down throw launches opponents at a different angle: 69° → 74°

Throw and Hitbox DataEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 4% 0   Forwards 40 104 0 3.9 1007 0.0 0.0 0.0 1.0x 1.0x 0%               None   63              
1 0 0 4% 0   Forwards 40 105 0 3.1 1005 0.0 0.0 0.0 1.0x 1.0x 0%               None   63              
2 0 0 4% 0   Forwards 40 104 0 3.1 1003 0.0 0.0 0.0 1.0x 1.0x 0%               None   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5%   Forwards 65 50 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitbox 16-17
Throw Release 18
Interruptible 46
Animation length 65
                                                                                                                                 
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible