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Hitbox visualization showing Meta Knight's Up throw.

OverviewEdit

Update HistoryEdit

  13.0.1

  •   Up throw has more knockback scaling (70 → 76).

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Collateral hit
0 0 0 7.0% 0   Forward 85 150 0   9.0 top 0.0 7.0 2.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 10.0%   Forward 70 76 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.

Invincibility 1-46
Air transition 7
Collateral hit 39-45
Throw release 46
Interruptible 78
Animation length 84
                                                                                                                                                                       
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible