Meta Knight Up Special Hitbox Visualizations. | ||||
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Grounded | Aerial | |||
OverviewEdit
Update HistoryEdit
- The first hit's late hit launches at a slightly lower angle (86° → 84°) with reduced set knockback (80 → 68).
- The second hit's sword hitbox is much larger (5.5u → 7.7u) and stretches farther vertically (4u—9u → 3.5u—10u), increasing its range and allowing it to connect more reliably from the first hit.
HitboxesEdit
GroundedEdit
AerialEdit
TimingEdit
GroundedEdit
The move enables ledge grabs from both sides starting on frame 9, and goes through soft platforms during frames 13-27.
Clean hit 1 | 8 |
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Mid hit 1 | 9 |
Late hit 1 | 10-12 |
Hit 2 | 22-27 |
Animation length | 64 |
AerialEdit
The move enables ledge grabs from both sides starting on frame 21, and goes through soft platforms during frames 11-25.
Clean hit 1 | 7 |
---|---|
Late hit 1 | 8-10 |
Hit 2 | 20-26 |
Animation length | 63 |
LandingEdit
Interruptible | 31 |
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Animation length | 32 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
ParametersEdit
Aerial horizontal speed multiplier on startup | 0.67 |
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Gravity | 0.5 |
Stick sensitivity to reverse | 0.3 |
Stick sensitivity to angle | 0.5 |
Maximum angle deviation | 18° |
Grounded height multiplier | 1.1 |
Aerial height multiplier | 1.08 |
Helplessness air speed multiplier | 0.5 |
Landing lag | 30 frames |
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