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Meta Knight (SSBU)/Up special

Meta Knight Up Special Hitbox Visualizations.
Grounded Aerial
MetaKnightShuttleLoopGroundedSSBU.gif  MetaKnightShuttleLoopAerialSSBU.gif


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OverviewEdit

Update HistoryEdit

  8.0.0

  •   The first hit's late hit launches at a slightly lower angle (86° → 84°) with reduced set knockback (80 → 68).
  •   The second hit's sword hitbox is much larger (5.5u → 7.7u) and stretches farther vertically (4u—9u → 3.5u—10u), increasing its range and allowing it to connect more reliably from the first hit.

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit 1
0 0 0 9.0% 0   Standard 0 120 125   4.0 top 0.0 0.0 8.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Standard 0 120 125   4.0 top 0.0 0.0 14.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 9.0% 0   Standard 0 120 120   4.0 top 0.0 12.0 8.0 1.5× 1.0× 0%               Slash   All All            
3 0 0 9.0% 0   Standard 0 120 120   4.0 top 0.0 12.0 14.0 1.5× 1.0× 0%               Slash   All All            
Mid hit 1
0 0 0 6.0% 0   Standard 0 120 100   5.0 top 0.0 14.0 12.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 0 120 100   5.0 top 0.0 2.0 12.0 1.0× 1.0× 0%               Slash   All All            
Late hit 1
0 0 0 6.0% 0   Standard 0 100 68   5.0 top 0.0 14.0 12.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 0 100 68   5.0 top 0.0 2.0 12.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 6.0% 0   Standard 55 130 0   7.7 haver 0.0 3.5 to 10.0 -2.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 55 130 0   3.0 bust 0.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit 1
0 0 0 6.0% 0   Standard 0 120 116   6.0 top 0.0 2.0 12.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 0 120 110   6.0 top 0.0 14.0 12.0 1.0× 1.0× 0%               Slash   All All            
Late hit 1
0 0 0 6.0% 0   Standard 0 100 80   6.0 top 0.0 2.0 12.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 0 100 80   6.0 top 0.0 14.0 12.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 6.0% 0   Standard 55 118 0   7.7 haver 0.0 3.5 to 10.0 -2.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 55 118 0   3.0 bust 0.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            

TimingEdit

GroundedEdit

The move enables ledge grabs from both sides starting on frame 9, and goes through soft platforms during frames 13-27.

Clean hit 1 8
Mid hit 1 9
Late hit 1 10-12
Hit 2 22-27
Animation length 64
                                                                                                                               

AerialEdit

The move enables ledge grabs from both sides starting on frame 21, and goes through soft platforms during frames 11-25.

Clean hit 1 7
Late hit 1 8-10
Hit 2 20-26
Animation length 63
                                                                                                                             

LandingEdit

Interruptible 31
Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

ParametersEdit

Aerial horizontal speed multiplier on startup 0.67
Gravity 0.5
Stick sensitivity to reverse 0.3
Stick sensitivity to angle 0.5
Maximum angle deviation 18°
Grounded height multiplier 1.1
Aerial height multiplier 1.08
Helplessness air speed multiplier 0.5
Landing lag 30 frames