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Meta Knight (SSBU)/Forward aerial

Hitbox visualization showing Meta Knight's forward aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   The move has less ending lag (FAF 46 → 40) and autocancels earlier (frame 44 → 39).
  •   The first two hits have weight-independent knockback, use set knockback against grounded opponents (60 base/100 scaling → 65 set/100 scaling), and launch at a higher angle with the farthest hitbox (60° → 70°). This allows them to both connect reliably into the third hit and start combos more effectively, now possessing a KO setup into down smash at high percents.

  13.0.1

  •   The first two hits of forward aerial deal 0.5% more damage (1.5% → 2%).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-2
0 0 0 2.0% 0   Forward 0 100 40   4.5 top 0.0 6.0 13.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 0 100 40   4.0 top 0.0 3.0 to 9.0 7.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Forward 0 100 65   4.5 top 0.0 6.0 13.5 1.0× 1.0× 0%               Slash   All All            
3 0 0 2.0% 0   Forward 0 100 65   4.0 top 0.0 3.0 to 9.0 7.0 1.0× 1.0× 0%               Slash   All All            
Hit 3
0 0 0 3.0% 0   Forward 60 140 0   6.5 top 0.0 5.0 13.5 2.0× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Forward 60 140 0   6.5 top 0.0 2.5 to 8.5 7.0 2.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1
Hits 1-2 9, 12
Hit 3 15
Ending autocancel 39-
Interruptible 40
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Interruptible 11
Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible