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Meta Knight (SSBB)/Forward throw

OverviewEdit

 
Animation of Meta Knight's forward throw.

If the player presses in the direction Meta Knight is facing while he is holding an opponent in a grab, he will kick the opponent diagonally upwards and in front of himself. This is a very fast throw, which gives the victim little time to react and DI, though this is less of an issue at high percentages, where it is easy for the opponent to simply DI upwards immediately after the throw. This throw can occasionally combo into aerials at low percentages, though a down throw is usually preferred for this. It can also set up a Shuttle Loop against an unsuspecting opponent, if they do not DI out of range. Overall, it is a situational throw that is usually considered inferior to Meta Knight's other throws.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 6% 0   Forwards 10 100 0 6.0 73 0.0 0.0 -4.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 6% 0   Forwards 10 100 0 5.0 0 0.0 11.0 11.0 1.0x 1.0x 0%               Kick                         11111111111111

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 3%   Forwards 50 140 0 0 1.0x None 0%       None
1 3%   Forwards 60 100 0 0 1.0x None 0%       None

TimingEdit

Invincibility 1-8
Hitbox 4
Throw Release 5
Animation length 27
                                                     
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point