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Meta Knight (SSBB)/Down aerial

OverviewEdit

 
The hitbox of Meta Knight's down air

Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little start-up lag but has a bit more ending lag but has very little regardless, making this move hard to punish. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding and gimping moves in the game. It does great against opponents with poor horizontal recovery like Ike and Link. It can also be used to perform a variation of the wall of pain on many opponents. In addition, Meta Knight can "vertical space" with this move using a footstool jump→down aerial combo. This is rather situational, but can gimp easily, and if the opponent is hit into the stage, it can stage spike, with a Shuttle Loop being usable as a possible followup if the opponent techs.

This move is very effective when used for air camping, being difficult for opponents to break through, and useful for spacing in conjunction with his forward aerial. There are ways to combat this though, such as Pikachu's up aerial.

Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0   30 105 0 5.4 Root 0.0 -6.4 -4.0 1.0x 1.0x 0%               Slash  
1 0 7% 0   30 105 0 5.2 Root 0.0 -6.4 4.0 1.0x 1.0x 0%               Slash  
2 0 9% 0   15 105 0 5.4 Root 0.0 -3.4 -10.0 1.0x 1.0x 0%               Slash  
3 0 9% 0   15 105 0 5.4 Root 0.0 -3.4 10.0 1.0x 1.0x 0%               Slash  

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes 4-5
Ending autocancel 24-
Animation length 25
                                                 
                                                 

Landing lagEdit

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel