Hitbox visualization showing Meta Knight's up smash.
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OverviewEdit

Meta Knight slashes above him in an arc three times. Despite being the 2nd weakest up smash in the game, it is an overall effective KOing option, due to its quick start-up at frame 8, good range, decent base knockback and even higher knockback-scaling. Contrary to in Brawl, it is one of Meta Knight's more commonly seen moves in competitive play, due to it easily comboing off of his dash attack/down throw at low percentages, and setting up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who rely on spacing aerial attacks or are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents, doubly so for both those crouching and even shorter ones like Kirby and Pikachu.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   30 100 20 4.5 0 0.0 20.0 -3.8 1.0x 1.0x 0%               Slash  
1 0 3% 0   30 100 25 4.5 0 0.0 16.0 -10.2 1.0x 1.0x 0%               Slash  
2 0 3% 0   30 100 25 4.5 0 0.0 16.0 8.6 1.0x 1.0x 0%               Slash  
Hit 2
0 0 2% 0   30 100 20 4.5 0 0.0 20.0 -3.8 1.0x 1.0x 0%               Slash  
1 0 2% 0   20 100 25 4.5 0 0.0 16.0 -10.2 1.0x 1.0x 0%               Slash  
2 0 2% 0   20 100 25 4.5 0 0.0 16.0 8.6 1.0x 1.0x 0%               Slash  
Hit 3
0 0 4% 0   65 166 0 5.5 0 0.0 17.0 -10.2 1.0x 2.0x 0%               Slash  
1 0 4% 0   65 166 0 5.5 0 0.0 17.0 8.6 1.0x 2.0x 0%               Slash  
2 0 4% 0   65 166 0 6.0 0 0.0 20.0 -3.8 1.0x 2.0x 0%               Slash  

TimingEdit

Charges between 3-4
Hits 1-2 8, 12
Hit 3 17
Interruptible 50
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible