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Meta Knight (SSB4)/Down throw

Hitbox visualization showing Meta Knight's down throw.

OverviewEdit

Meta Knight stomps on his opponents multiple times, ending with a more powerful stomp that sends them into the air, all in a manner similar to, but slower than Kirby's down throw. It has almost identical follow-up potential to his dash attack. At low percents, it combos reliably into an up smash, and depending on DI, Mach Tornado and dash attack, the latter of which can lead into further follow-ups. Until mid-percents, down throw can also combo reliably into Shuttle Loop and all of Meta Knight's aerials; the most notable being his up aerial, which can combo into itself, other aerials, Shuttle Loop, and back aerial, which can be used to floor the opponent and jab reset them.

However, down throw has very high knockback growth, preventing Meta Knight from following up reliably past mid-percents outside of Shuttle Loop, but even Shuttle Loop can be escaped with proper DI at KO percents, all while down throw is too weak to KO realistically. As such, his dash attack and forward throw are generally more effective for combos at higher percents.

Throw and Hitbox DataEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hits 1-9
0 0 0 0.5% 0   Forwards 0 100 10 5.0 0 0.0 4.0 0.0 0x None 0%               Kick   63              
Hit 10
0 0 0 1% 0   Forwards 60 200 0 7.0 0 0.0 4.0 0.0 1.0x 1.0x 0%               Kick   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 2%   Forwards 50 170 0 0 None       None
1 3%   Forwards 0 100 100 0 None       None

TimingEdit

Invincibility 1-18
Hits 1-9 11-13, 17-19, 23-25, 29-31, 35-37, 41-43, 47-49, 53-55, 59-61
Hit 10 73-74
Throw Release 75
Animation length 87
Interruptible 88
                                                                                                                                                                             
                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point