Hitbox visualization showing Mega Man's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 17.0% 0   Standard 38 100 0   2.5 top 0.0 6.0 8.0 1.6× 1.0× 0%               Kick   All All            
Mid hit
0 0 0 12.0% 0   Standard 40 80 0   6.5 armr 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 8.0% 0   Standard 70 80 0   5.0 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.0% 0   Standard 70 80 0   5.0 armr 4.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

The move causes Mega Man to leave the ground, and has 21 frames of landing lag. Timings are shown for its use without landing (the default duration), and with a landing at ground level.

Intangibility 5-7
Clean hit 6
Mid hit 7-9
Late hit 10-16
Landing (ground level) 50
Interruptible (off ledge, ground level) 53, 71
Animation length (off ledge, ground level) 52, 79
Off ledge                                                                                                                                                               
                                                                                                                                                             
Ground level                                                                                                                                                               
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible