Hitbox visualization showing Mega Man's up smash.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Up smash's last hit has increased base knockback (30 → 34).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 2.0% 0   Standard 0 100 160   5.0 top 0.0 8.0 6.5 0.0× 0.0× 0%               Electric   All All            
1 0 0 2.0% 0   Standard 0 100 160   5.0 top 0.0 8.0 -8.0 0.0× 0.0× 0%               Electric   All All            
Hits 2-6
0 0 0 1.5% 0   Standard 0 100 40   3.0 top 0.0 9.0 0.0 0.0× 0.7× 0%               Electric   All All            
1 0 0 1.5% 0   Standard 0 100 15   2.3 top 0.0 23.8 3.0 to -3.0 0.0× 0.7× 0%               Electric   All All            
2 0 0 1.5% 0   Standard 0 100 15   7.0 top 0.0 19.0 0.0 0.0× 0.7× 0%               Electric   All All            
Hit 7
0 0 0 6.0% 0   Standard 34 160 0   11.0 top 0.0 19.0 0.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 6.0% 0   Standard 34 160 0   4.0 top 0.0 8.0 0.0 1.0× 1.0× 0%               Electric   All All            

TimingEdit

Charges between 4-5
Hit 1 8
Hits 2-6 11-12, 15-16, 19-20, 23-24, 27-28
Hit 7 31
Interruptible 69
Animation length 84
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible