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Mega Man (SSBU)/Neutral attack

Hitbox visualization showing Mega Man's neutral attack.
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OverviewEdit

Mega Man shoots energy-based pellets (often dubbed lemons, from the common nickname used by the Mega Man players) from his Mega Buster, which have a long duration but deal very small knockback. Overall functions similar to Falco's Blaster, but the pellets travel slower compared to Falco's lasers.

Update HistoryEdit

  2.0.0

  •   Special moves can no longer be used when jumping and using neutral attack.

  3.0.0

  •   Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).

HitboxesEdit

Pellet hitbox data is shared with forward tilt and neutral aerial.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Mega Buster
0 0 0 1.0% 0   Forward 40 25 0   3.5 arml 3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Clean pellet
0 0 0 2.0% -1.0   Speed-based 22 30 0   3.3 top 0.0 0.0 0.0 1.0× 0.5× 0%               Punch   All All            
Mid pellet
0 0 0 2.0% -1.0   Speed-based 12 10 0   2.2 top 0.0 0.0 0.0 0.75× 0.5× 0%               Punch   All All            
Late pellet
0 0 0 2.0% -1.0   Speed-based 8 10 0   1.8 top 0.0 0.0 0.0 0.1× 0.5× 0%               Punch   All All            

TimingEdit

Mega Man can shoot up to three pellets, causing part of the move to loop. He can also walk or jump during the move, transitioning to his forward tilt or neutral aerial (respectively) in the process, and can turn around before the ending portion. The turnaround animation lasts 13 frames, and transitions to either frame 7 or 19 of the move, depending on whether it is done before or after shooting a pellet, adding some extra frames to the move based on timing.

Loop points 5-6, 17-18
Mega Buster hitbox 7
Pellet (clean, mid, late) 7-10, 11-14, 15-30
Interruptible (ending animation) 36 (19)
Animation length (ending animation) 40 (23)
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
  
Prop event
 
Interruptible

Pellet parametersEdit

These parameters are shared with neutral aerial.

Lifetime 24 frames
Travel speed 2.5
Shot X/Y offsets [0, 8]