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Mega Man grab hitbox visualization. Model scaling issues prevent Mega Man's arm from scaling correctly.
Mega Man dash grab hitbox visualization. Model scaling issues prevent Mega Man's arm from scaling correctly.
Mega Man pivot grab hitbox visualization. Model scaling issues prevent Mega Man's arm from scaling correctly.

OverviewEdit

Grabbox DataEdit

Standing GrabEdit

ID Radius Bone Offset G A
0 3.6 top 0.0 6.6 4.0 to 8.9    

Dash GrabEdit

ID Radius Bone Offset G A
0 2.9 top 0.0 6.6 4.5 to 10.6    

Pivot GrabEdit

ID Radius Bone Offset G A
0 3.6 top 0.0 6.6 -3.8 to -14.8    

TimingEdit

Standing grabEdit

Grab 6-7
Interruptible 38
Animation length 37
                                                                         

Dash grabEdit

Grab 9-10
Interruptible 46
Animation length 45
                                                                                         

Pivot grabEdit

Grab 10-11
Interruptible 41
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Grab
 
Interruptible

TriviaEdit

  • Mega Man's grabs are the only non-extended grabs in Ultimate to not have separate grabboxes for grounded and aerial opponents, giving them the same range against both.