Hitbox visualization showing Mega Man's down tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% 0   Forward 92 60 0   3.5 top 0.0 3.0 3.7 1.0× 1.0× 40%               Kick   All All            
Late hit
0 0 0 5.0% 0   Forward 80 56 0   3.5 top 0.0 3.0 3.7 1.0× 1.0× 40%               Kick   All All            

TimingEdit

The move disables jostling during frames 3-21.

Feet intangible 3-12
Clean hit 5-8
Late hit 9-21
Interruptible 47
Animation length 54
Hitboxes                                                                                                             
Feet                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible

TriviaEdit

  • The move has a 40% trip chance, but due to its launch angles and high base knockback, it can only be caused by the late hit on steep enough slopes, such as the ones in Hanenbow, and with knockback-reducing effects, such as the target being metal.