Hitbox visualization showing Mega Man's down smash.
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OverviewEdit

Update HistoryEdit

  13.0.1

  •   Down smash has more downward range, hitting below the stage more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 17.0% 0   Standard 31 103 0   6.4 top 0.0 4.2 7.7 1.0× 1.0× 0%               Fire   All All            
1 0 0 17.0% 0   Standard 31 103 0   6.4 top 0.0 4.2 -7.7 1.0× 1.0× 0%               Fire   All All            
Mid hit
0 0 0 14.0% 0   Standard 31 103 0   6.4 top 0.0 4.2 7.7 1.0× 1.0× 0%               Fire   All All            
1 0 0 14.0% 0   Standard 31 103 0   6.4 top 0.0 4.2 -7.7 1.0× 1.0× 0%               Fire   All All            
2 0 0 14.0% 0   Standard 20 106 0   4.3 top 0.0 15.0 8.5 1.0× 1.0× 0%               Fire   All All            
3 0 0 14.0% 0   Standard 20 106 0   4.3 top 0.0 15.0 -8.5 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 9.0% 0   Forward 60 40 0   4.0 top 0.0 4.0 8.5 1.0× 1.0× 0%               Fire   All All            
1 0 0 9.0% 0   Backward 60 40 0   4.0 top 0.0 4.0 -8.5 1.0× 1.0× 0%               Fire   All All            
2 0 0 9.0% 0   Forward 60 40 0   2.0 top 0.0 14.0 8.5 1.0× 1.0× 0%               Fire   All All            
3 0 0 9.0% 0   Backward 60 40 0   2.0 top 0.0 14.0 -8.5 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Charges between 4-5
Clean hit 17
Mid hit 18-19
Late hit 20-33
Interruptible 79
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible