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Mega Man (SSBU)/Back aerial

Hitbox visualization showing Mega Man's back aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Backward 0 100 70   5.0 top 0.0 9.5 -14.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Backward 0 100 70   3.0 top 0.0 9.5 -7.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Backward 55 15 0   5.0 top 0.0 9.5 -14.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 3.0% 0   Backward 55 15 0   3.0 top 0.0 9.5 -7.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 4.0% 0   Backward 0 100 70   6.0 top 0.0 9.5 -14.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 4.0% 0   Backward 0 100 70   3.5 top 0.0 9.5 -7.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 4.0% 0   Backward 55 15 0   6.0 top 0.0 9.5 -14.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 4.0% 0   Backward 55 15 0   3.5 top 0.0 9.5 -7.0 1.0× 1.0× 0%               Slash   All All            
Hit 3
0 0 0 5.0% 0   Backward 20 183 0   7.6 top 0.0 9.5 -13.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Backward 20 183 0   4.5 top 0.0 9.5 -7.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hit 1 4-5
Hit 2 7-8
Hit 3 10-11
Ending autocancel 40-
Interruptible 45
Animation length 47
                                                                                             
                                                                                             

Landing lagEdit

Interruptible 21
Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible