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Mega Man (SSB4)/Forward tilt

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Hitbox visualization showing Mega Man's pellet.
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Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 2% 0 Sakurai angle 22 30 0 3.3 0 0.0 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png
Late hit
0 0 2% 0 Sakurai angle 12 10 0 2.2 0 0.0 0.0 0.0 0.5x 0.75x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png
Latest hit
0 0 2% 0 Sakurai angle 8 10 0 1.8 0 0.0 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png