Hitbox visualization showing Marth's up aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   Up aerial's closest hitbox to the tip has been moved inward (Z offset: 2u → 0.5u), making the tipper hitbox easier to land.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.5% 0   Standard 40 80 0   3.5 sword1 1.0 0.0 0.5 0.7× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 40 80 0   3.0 armr 0.0 1.0 0.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 40 80 0   2.0 colonells 0.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
3 0 0 13.0% 0   Standard 40 84 0   3.5 sword1 1.0 0.0 6.7 1.25× 1.0× 0%               Marth Sword   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hitboxes 5-9
Ending autocancel 38-
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 9
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible