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Marth (SSBU)/Forward aerial

Hitbox visualization showing Marth's forward aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   Forward aerial's closest hitbox to the tip has been moved inward (Z offset: 3.5u → 2.5u), making the tipper hitbox easier to land.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Forward 40 80 0   3.0 sword1 1.0 0.0 2.5 0.7× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Forward 40 80 0   3.8 armr 1.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 11.5% 0   Forward 40 80 0   3.0 sword1 1.0 0.0 7.5 1.25× 1.0× 0%               Marth Sword   All All            

TimingEdit

AttackEdit

Hitboxes 6-8
Ending autocancel 36-
Interruptible 38
Animation length 43
                                                                                     
                                                                                     

Landing lagEdit

Interruptible 11
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible