Hitbox visualization showing Marth's back aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   Back aerial's closest hitbox to the tip has been moved inward (Z offset: 3.7u → 1.7u), making the tipper hitbox easier to land.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Forward 40 85 0   3.5 sword1 0.0 0.0 1.7 0.7× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Forward 40 85 0   3.5 armr 2.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 12.5% 0   Forward 40 94 0   3.5 sword1 0.0 0.0 7.0 1.25× 1.0× 0%               Marth Sword   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Turnaround 3
Hitboxes 7-11
Ending autocancel 32-
Interruptible 40
Animation length 43
                                                                                     
                                                                                     

Landing lagEdit

Interruptible 11
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
State change
 
Autocancel
 
Interruptible