Hitbox visualization showing Marth's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean Hit
0 0 6% 0   65 100 0 3.5 1002 0.0 0.0 2.0 1.0x 0.7x 0%               Slash  
1 0 5% 0   65 100 0 3.0 22 0.0 0.0 0.0 1.0x 0.7x 0%               Slash  
2 0 5% 0   65 100 0 2.0 14 0.0 0.0 0.0 1.0x 0.7x 0%               Slash  
3 0 9% 0   65 100 0 3.5 1002 0.0 0.0 6.7 1.0x 1.25x 0%               Slash  
Late Hit
0 0 6% 0   52 100 0 3.5 1002 0.0 0.0 0.0 1.0x 0.7x 0%               Slash  
1 0 5% 0   52 100 0 3.0 0 0.0 0.0 0.0 1.0x 0.7x 0%               Slash  
2 0 5% 0   52 100 0 2.0 14 0.0 0.0 0.0 1.0x 0.7x 0%               Slash  
3 0 9% 0   52 100 0 3.5 1002 0.0 0.0 6.7 1.0x 1.25x 0%               Slash  

TimingEdit

Clean hit 6-8
Late hit 9-12
Interruptible 34
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible