SSB4 Icon.png

Marth (SSB4)/Forward throw

Hitbox visualization showing Marth's forward throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Marth pushes the opponent forward, tripping them with his leg. It can be used up to approximately 20% to set up a tipper forward air. It can also be used to tech-chase, and in a custom move environment, can also be followed up with Crescent Slash to around 150% percents.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 100 50 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 11.93 12.51 12.61 12.8 12.99 13.08 13.18 13.28 13.47 13.56 13.95 14.04 14.14 14.33 14.43 14.52 14.62 14.71 14.81 14.9 15 15.19 15.29 15.38 15.57 15.67 15.77 16.25 16.53 16.82 17.11 17.87
Interupptible 25.21 26.49 26.7 27.12 27.55 27.76 27.97 28.18 28.61 28.82 29.67 29.88 30.09 30.52 30.73 30.94 31.15 31.36 31.58 31.79 32 32.42 32.64 32.85 33.27 33.48 33.7 34.76 35.39 36.03 36.67 38.36
Animation length 30.68 32.24 32.5 33.02 33.54 33.8 34.06 34.32 34.84 35.1 36.14 36.4 36.66 37.18 37.44 37.7 37.96 38.22 38.48 38.74 39 39.52 39.78 40.04 40.56 40.82 41.08 42.38 43.16 43.94 44.72 46.8
Min (Jigglypuff)                                                                                             
                                                                                           
Baseline                                                                                             
                                                                                           
Max (Bowser)                                                                                             
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible