Hitbox visualization showing Marth's down throw.

OverviewEdit

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Marth throws the opponent towards the ground, bouncing them almost straight upwards. It can be followed up by up aerial or back aerial until about 30%.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5%   Forwards 95 50 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 12.96 13.53 13.62 13.81 14 14.1 14.19 14.29 14.48 14.57 14.95 15.05 15.14 15.33 15.43 15.52 15.62 15.71 15.81 15.9 16 16.19 16.29 16.38 16.57 16.67 16.76 17.24 17.52 17.81 18.09 18.85
Animation length 33.68 35.24 35.5 36.02 36.54 36.8 37.06 37.32 37.84 38.1 39.14 39.4 39.66 40.18 40.44 40.7 40.96 41.22 41.48 41.74 42 42.52 42.78 43.04 43.56 43.82 44.08 45.38 46.16 46.94 47.72 49.8
Interupptible 34.48 36.08 36.34 36.87 37.41 37.67 37.94 38.21 38.74 39 40.07 40.34 40.6 41.14 41.4 41.67 41.93 42.2 42.47 42.73 43 43.53 43.8 44.07 44.6 44.86 45.13 46.46 47.26 48.06 48.86 50.99
Min (Jigglypuff)                                                                                                   
                                                                                                 
Baseline                                                                                                   
                                                                                                 
Max (Bowser)                                                                                                   
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point