Hitbox visualization showing Marth's back throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Marth turns around and pulls the opponent over his outstretched leg. This move has almost no combo potential, but it is a great throw for giving space and setting up an off stage position, which Marth can edgeguard easily.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 80 60 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 6.79 7.01 7.05 7.13 7.2 7.24 7.28 7.32 7.39 7.43 7.58 7.62 7.66 7.73 7.77 7.81 7.85 7.89 7.92 7.96 8 8.08 8.11 8.15 8.23 8.27 8.3 8.49 8.61 8.72 8.83 9.14
Interupptible 37.37 38.8 39.04 39.52 40 40.23 40.47 40.71 41.19 41.43 42.38 42.62 42.86 43.33 43.57 43.81 44.05 44.29 44.52 44.76 45 45.48 45.72 45.95 46.43 46.67 46.91 48.1 48.81 49.53 50.24 52.15
Animation length 40.68 42.24 42.5 43.02 43.54 43.8 44.06 44.32 44.84 45.1 46.14 46.4 46.66 47.18 47.44 47.7 47.96 48.22 48.48 48.74 49 49.52 49.78 50.04 50.56 50.82 51.08 52.38 53.16 53.94 54.72 56.8
Min (Jigglypuff)                                                                                                                 
                                                                                                               
Baseline                                                                                                                 
                                                                                                               
Max (Bowser)                                                                                                                 
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible